Thanks for the invitation! I do love plotting and world-building - I had an awesome time working out the timelines and motivations and who-worked-for-who in Green Means Go - but sometimes it really helps to have someone to bounce stuff off. When I was almost ready to throw in the whole mess, I was lucky enough to have laisserais on MSN to talk it out with, which got me going again.
And thanks for the comment - it makes me very happy to hear that the complexity worked for you. It was something I was striving for: that it wasn't as clear-cut good-guy bad-guy as the other story, but that even our heroes are human.
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And thanks for the comment - it makes me very happy to hear that the complexity worked for you. It was something I was striving for: that it wasn't as clear-cut good-guy bad-guy as the other story, but that even our heroes are human.